Well, the Good Thing.
Which is how skill synergies work. Maybe this is why Tera's combat is supposed to be unique, because I honestly never saw a skill system where skills work so well together.
In Vanguard, you apply flags on the enemy, which may cause some other skills work differently, do bigger damage or add extra conditions. This is a good idea, but there are too many flags, their usage is not consistent, and, basically, who the hell is able to remember all of these for all the skills, when you have 50 different ones?
In Guild Wars 2, you have the combos. That is a good system too, but fairly limited, because there are just so many possible combos. Still, it makes a difference if you use them.
These two are mainly good for teams. While you can definitely do some combos alone in GW2, you will not be able to do all. In Tera, on the other hand, your synergies are planned for you. Let me give you an example.
As of now, on level 7, my sorcerer has the following damaging skills (can't recall the exact names, will use a generic description):
- Fireball, this is a quick, low damage ranged spell, range is 20m
- Jump back, this is moving the character backwards quickly without changing the direction. The range is about 10m.
- Fire pillar: This one conjures a big flame pillar right in front of the character with a limited range aoe damage.
- Magma Bomb: It's a short range aoe attack. The range is about 10m.
- Trap: This one places a trap in front of me, that stays there for 10 seconds, and will explode on the enemy who steps in it.
So, where are the synergies? One, for example is the same range of jump back and magma bomb: after jumping back you throw a bomb where you stood, doing aoe damage. Or the simple fact that fire pillar does AOE damage, and seems to stun the targets as well, so when a group of enemies surround you, you can use that one, then jump back, then throw the magma bomb.. And I didn't even mention the Trap spell yet, which can be cast before you start the fight.
It's also worth to note that most skills are instant casts too, so the only factor that slows you down a bit is global cooldown. Obviously, skills have their own CDs, and mana cost as well, but that's ok. They are usually there when you need them, but you are not able to spam the enemy with Magma Bombs, which is just how it should be.
So, all in all, combat is fun, I like the quick pace, and love these combinations. I am curious what it is like with the other classes, too. Still not motivated to play with Tera for long, but planning for a bit longer stay now than yesterday.