2 Jun 2012

The Decker

"It's nice to see you" - said Cain, the Decker, who just got a new pair of cyber eyes. 
"Yo!" - I said - "Can you go to the Matrix and find out what this stuff is?" 
"N.P. bro", he said, and I've seen in the eyes that he is already inside the Matrix. It took only moments for him to return with the info.
"It's Atma's Scarab. Really hot stuff! Where did you find this?"
"Uhm.. it fell off of a scorpion. The small, brown one."

Believe it or not, I liked Diablo II, except for the snowy area at the end of each chapter. That was where I gave up in Nightmare difficulty with my trusted Assassin. Of course, all of this was like ten years ago.
Now, thanks to my Cousin in Law (My Brother in Law's Brother In Law.. that's like a cousin, isn't it?) I've got a chance to try Diablo III. And I must admit, I didn't enjoy it as much as I did the second.

I know, this is the exact moment when I instantly lost half of my regular readers. The other half will leave an angry and/or disappointed comment before they leave. So now I am talking to the hand. Ok.

Obviously, the first few levels are not challenging. At all. Also, the world is a dark place. With zombies. My monk is an annoying bastard, who is trying to be wise, but behaves as a total A*****e. (Yes, Ariadne)

But these are not the real issues. The real issue was that it didn't make me excited. I didn't care what is behind the next corner, or what I might be missing if I do not explore the whole level. It is hard to put a finger on the reason why, but I simply missed something from the game. Having said that, I'd also like to state that Diablo III is indeed a good game, and I can honestly advise everyone to give it a go, because they might find in it what they look for. It is simply not the right game for me. 

So, back to square one. The number of games are down to two now.. Vanguard and Guild Wars 2. We will see which one will prevail. 

31 May 2012

Rapid games in Paintbomb

explosions
Colourful mess
After I started hosting the Paintbomb beta on my birthday (3 weeks ago) I realized that I need to change a lot of things.
One important change request that came from a lot of different people was that there should be fast paced games. The original scheduling was the following: One game is 72 turns long, and there is a new turn at the end of every hour. But, because Paintbomb is low interaction game, so in every turn you need to click about five times, this was not exciting enough for most of the players, so they have left. There were only a handful (Andras, Geot, Viktor and Welshtroll) who stayed and played. (Thanks, guys, I really appreciate it)
At first, rapid games were technologically impossible to do within the quota. The most critical of these was the one for database writes: I've spent between 70% and 80% of the daily quota a day with only the normal games, and with having rapid games on top of that it would have easily went over 100% by midday. So I improved that area. And a lot of other things as well.
In the last 21 days I've had 65 commits into the code repository. About every 4th or 5th of these was a big one. I have spent most of my free time with coding.
But it was worth it. I have launched the first rapid game today, and set up a new system to start 3 new rapid games every day. All I need now is an audience, but I am pretty sure that it will come - the game is now good enough to hook people up.

Here is a list of the main changes I have done in the last three weeks:

  • Mobile layout
  • Working highscores
  • Quick start guide
  • Simplified controls
  • Performance updates
  • Open games
  • Better visuals
  • Player/Bomb highlights
  • History view
  • Ingame scores
  • Rapid games
And there are still more in the queue: solo games, new game types, including Deathmatch, achievements, robot players and Paintbomb v2.0 with a fundamentally different game design. 

Please come and join us here, and have fun!



NBI - The first month

So, here are some stats from the first month of this blog.
In 31 days..

  • I wrote 32 posts, including this one
  • Got 26 comments on them, including mine
  • Been visited 930+ times
  • The highest number of visits in one day was about 150
  • The lowest was below 5
  • My fourth biggest source of visitors is a spam site :)
  • Most interesting search query: "vagabond desire diablo"
  • Number of ad clicks in about 20 days: 4 :)
  • Browser stats: 41% Chrome, 30% Firefox, 12% IE, 11% Mobile & Normal Safari
  • OS stats: 77% Windows, 7% Mac, 6% Android, 4% Linux, 2% Iphone
This is not bad. It could be better or worse, but, to be honest, it's better than I expected. The topics I write about are rarely humorous and sometimes very specialized, so I guess it will never be better than this. Still, I hope those visitors who keep visiting me will find some interesting information from time to time. 
Thank you all.

30 May 2012

Can I learn witchcraft, please?

autumn leaves
Autumn Leaves
I am usually not a great fan of Sandbox MMOs. My main perception of them is that you spend a lot of time with creating stuff, which is usually implemented as a toolbar filling up slowly, while you can't really move or do other things. As a casual player with a very limited amount of time to play on an average evening, I feel that this is the waste of my precious time. ("Look, I crafted a wheel! It only took the whole week!")
This was my original approach towards Salem too. After receiving the beta invite, I was pondering for two days whether I should register at all. The reason why I finally decided to do it was this video series, in which a very annoying guy explains how Salem works. So I downloaded and jumped in. Here are my observations:

As this is still an early beta, the lack of polish is very apparent, but it's not a huge issue for me. On the other hand, I've come across a surprisingly low amount of bugs, which is a compliment for the developer team.

I have seen some other players in the starting area. This is bad news in a crafting MMO where - at least, at the beginning - you get most of your stuff by wandering about and picking up this-and-that. Obviously, if a number of players are doing this, the resources will be hard to come by. Obviously, this means that if you find an area where there were no others for a while, you will be able to collect a lot of resources at once. A lot in our case is a number less than 16, as that is the maximum amount you can put in your bag. At least, in the beginning.

There are three type of items you can collect: Resources, Food and Study items. One item can be of more than one type though, for example most of the raw food items can be eaten or processed, and similarly, you can use a smooth stone for both studying and crafting.

This is pretty much the three pillars of the game: Crafting, Eating and Studying. These are all interconnected, of course: You need your Humours (fluids) to be able craft, and to replenish those you need to eat something. Studying leads you to new recipes and ways to find food, and with Crafting you can create a lot of stuff, including several food and inspirational items (which are used for studying)
I am pretty sure combat is also somewhere in the picture, but, believe it or not, I didn't (or actually couldn't) kill a single thing while I was playing yesterday.

Crafting, for some reason, is not as boring as I was expecting it. It takes a lot to collect some ingredients, but  when you finally have them, it takes a really short time to put it together. I like it, as most of my time was spent with exploration instead of waiting for the green bar to finish.

While I found the Humour system interesting, the thing that hooked me up the most was the Study system. You have a lot of different spheres, for example, gathering or animal lore. Let's say you want to learn fishing, which requires you to study both of these up to 400 points. This means that you need to collect or craft study items, and after studying them - which takes some time, but you are not blocked in the meantime - you can learn the Fishing skill by simply clicking on the Buy button below it. The other possibility is to extend these bars: you have a maximum score one bar can hold, and if you fill it up, and click on it, it will advance one level up, so that you can study the given topic better. Simply put, study gives you points that you can either spend on learning new skills, or extending your study bar.
But there is a catch: When you do either of this, ALL of your bars will be empty afterwards. So, there are no situations when you fill up all your bars, and then learn six skills in one sittings.

I see a lot of possibilities in this game. Of course, I might just get bored with it very soon, but this is certainly a very special game, and I'd like to see what will it become by the time it is published.

28 May 2012

My plans for the Zombie Apocalypse

Step 1: Activate INSANE Martial Arts skills.
Step 2: After regaining sanity, climb over the hills of zombie corpses (this time actually really dead) and find way to closest lab.
Step 3a: If the lab was any kind of a bioengineering one, find the cure for zombiness, became saviour all all humans and zombies
Step 3b: In case of weapon research lab, develop ultimate anti-zombie weapon, kill all zombies, become saviour of all humans
Step 3c: (preferred) Psychology/Parapsychology lab: Find a way to take over the minds of the remaining humans all over the world at once, destroy the zombie hordes by coordinated attacks against them, become evil overlord. 
Step 3D: Any other kind: Using the lab computers, hack all CCTV/Webcam systems in the world, watch and record zombie apocalypse in 3D, search for extraterrestrial life, sell tapes, become alien overlord.

Tutorials for the not so dummies

When I start playing a new MMO, I always get annoyed with the tutorial. "You can move with the wasd buttons". Oh, really?!
But, the catch is: I don't want to turn it off. Because at about the 20th tip, I'll find something that is relevant. Like: "If you red bar is full, you cannot eat or drink more. You need to use the toilet to reset the red bar.".

Why can't we have a setting that says: "I am an experienced MMO player, don't show me anything that works like in WoW"? I'd love it. (Ok, we could call them Game Specific Tutorials, or something along those lines.)