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| from gameinformer.com |
For some reason, the Elder Scrolls series - although I played with the last three games - never raised the desire in me to have them as an MMO. But it certainly did in some other people, who were told again and again over the years that this will not happen. Again, this didn't make me sad, not the tiniest bit.
It's probably needless to say that I didn't feel any excitement whatsoever when the plans for this game were announced yesterday (Elder Scrolls Online, aka. ESO). My heart almost skipped a beat though, I hope that counts. ;)
Jokes aside, let's put together what we know about these games and see whether it will make it into the MMO or not.
Huge maps: This one will certainly make it. It may take some time to upgrade the maps from Oblivion and Morrowind, but I'd love to be able to go to those continents (besides the nordic lands in Skyrim) and visit the all familiar places. (although, as much as I am aware, it will be placed to a thousand years before the series)
Races: Yes, this is a must have part of the world.
Exploration: Comes with the huge maps, of course. I hope they will keep providing you with places which are just there and have nothing to do with your quests.
The world reacts to you: Your actions won't have as much effects on the general world as they have now. If you close a portal, it won't stay closed.
Intelligent npc behaviour: Definitely.
Graphics: They will probably still provide the same excellent graphics for the high end, but they will provide something for the very low end as well.
Expansions: Of course. Good income, and already have the culture for this in the company.
Alchemy As-Is: Nope. It offers too much for the player. But a limited version will definitely make it to the game.
Lore: Yes, naturally. They have a huge amount of Lore collected.
Crafting: Yes. The one is Skyrim is already very similar to the ones in the current MMOs.
Enchanting: Yes, but with limitations. Soul stones will be in the game, that is for sure.
Skill based levelling and advancement: Yes, definitely. It is a very good system for an MMO.
Custom spells: Possibly, but even if it will be included, there will be a lot of issues with "balance".
Guilds and guild leadership: One of the best opportunities to add PVP. It will be in, and will be much more complex than it is now.
Action based combat: Yes. That's getting more and more attention in the modern games.
Traps: There is an issue here with player-player interactions. Even if they will make it, they will be heavily toned down.
Unlockable special powers: Yes.
Did I forget anything important?
Update:
Sure I did.
Open world items and stealing: You can forget about that. It is very challenging technologically to solve the open world item problem (that is, two players tries to pick it up at once) and stealing would only work so far.
Dynamic monster levels: Pretty much the same; Can't solve the case when a high and a low level player stand next to each other, and a monster approaches. (Can be solved with an automatic sidekick system, but that would cause further issues)