(at least not for a while yet)
As the blogosphere is already overflowing with the details, I'll try to keep it to a minimum. If you are interested to read more, visit my kin or ask in the comments:
After my previous post, I'd like to only expand on a few parts.
It looks great, it feels great, the mood is just right. Special comment on London: As a Londoner, I expected some disappointment, but I must admit, they captured the essence well. Even the Templar HQ gives the same feeling I
experienced when I visited...
...imagine it should. Jokes aside, the world looks great. On the other hand, what I have seen from Agartha (the city inside earth - read as 'Quick Travel') is a bit stupid, I don't want to ride the rollercoaster every time I travel between the zones.
I like it. A very good and flexible way to improve your character. On the other hand, I've been somewhat annoyed when I realized that elementalism, the skill tree I chose, is not exactly suited for survival. I couldn't find a decent claw weapon until I arrived to the camp of the survivors, which was a slow process. Luckily there were quite a few other players around who cleaned up some of the road.
Putting this aside, I spent quite some time with checking the skills I can learn, trying to find good combinations, etc.
This was a bit of a disappointment. After playing Tabula Rasa and The Chronicles of Spellborn, I have a good idea what dynamic combat is about. This is something utterly different. You might be required to run around and find a better position for combat, but you (at least, I) need 3 hands to be able to do that effectively: one on the mouse to control the direction and camera, one on WASD to move about and one on 123456 to activate your skills. I used my left for both wasding and 123ing, but it's not fun.
It's big, you can easily reorder, etc, I liked it.
Couldn't really make it work. I understood the basics, but the panel didn't seem to do what it was supposed to. Also, there are a few control refresh issues with it. Again, a disappointment.
The limitation of quests might sound like a good thing (more focused on the current one, etc) but it's not. At least put a mark on my map that there is a quest here or something. (Update: Obviously I'd like to see this marker only after I've found the quest)
The quests themselves are good, I really like how the story opened up. They are really great.
Didn't see a thing that looked like one. Possibly not in, or very limited.
Generally annoying/cool things:
- The zone map is cool.
- The character animation and modelling is ugly.
- The UI for me is non-intrusive, others told me that it's ugly.
- Moving around is slow. The speed difference of the speed mode is so insignificant, that several times I tried to turn it on while it was on.
- Quest limitation requires you to return to the same spot again and again and again and again.. (and moving around is slow, as I mentioned)
- Quicktravel is not quick enough.
- The environment is very well done, I've found a lot of funny and/or interesting details in the world.
- Lore pieces are hidden in very interesting places (I've found one in the toilets and another on the roof)
- Dialogs are slooooooooooooooooooooooooooooooooow. Sometimes I simply didn't talk to someone because I didn't want to spend so much time on it.
After reading through all these, you should have the impression that it is a good game. If you don't, then be assured, it is. But the reason I decided not to buy it is the monthly fee.. it is a very slow paced game, and considering the time I have to play, I'd rather choose something with a bit more to achieve in two hours.
If you are curious about something specific, feel free to ask.